We Become What We Behold
2016, developed by Mismatch Studio and Nicky Case
A game about news cycles, vicious cycles, infinite cycles
- Indie
- Point-and-click
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75
IGDB score 75 from 26 ratings
Details
- Developers
- Mismatch Studio, Nicky Case
- Publishers
- Mismatch Studio, Nicky Case
- Tier
- Indie
- Average play time
- Under an hour
- Released
- October 24, 2016
- Engine
- PixiJS
- Perspective
- Top-down / isometric
- Platforms
- PC
- browser