Skip to content
Samurai Shodown VI cover art

Samurai Shodown VI

2005, developed by Yuki Enterprise

Among other series changes, aerial blocking was removed entirely, and the switch-around move, which enabled a player to shift quickly behind the other's back, as well as the dodge (evade, side-step), in which the move virtually brings a semi-3D environment to the defense in attempt to use each sword more effectively. One can no longer charge one's own "pow" gauge. The off-screen delivery man was omitted entirely from the game. The "CD combo" was added, wherein a player can press the C and D buttons together, triggering a strike that can be followed up by a sequence of button taps. SNK also added a "suicide" move, wherein one's character forfeits the round. The bonus to this is that the one committing suicide will start the next round with a full "POW" gauge. Certain finishes also enable a "fatality" move in the vein of Mortal Kombat.

  • Fighting

Reviews

No reviews yet. Log in to write the first one.

Your log

Log in to rate this game and track when you played it.

Details

Publisher
SNK Playmore
Released
September 14, 2005
Platforms
  • Arcade
  • PS2
  • PS3
  • PS4

Screenshots

Similar games to play