Ms. Pac-Man
1982, developed by General Computer Corporation (GCC)
In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh. Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man. Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points. The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again. Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".
- Arcade
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Details
- Developer
- General Computer Corporation (GCC)
- Publishers
- Atari, Inc., Atarisoft, Bally Midway, Namco Hometek, Tengen
- Released
- January 13, 1982
- Platforms
- Apple][
- Arcade
- Atari8bit
- C64
- vic-20
- DOS
- Game Gear
- SMS
- ti-99
- X360
- ZXS