Might and Magic II: Gates to Another World
1988, developed by Iguana Entertainment and New World Computing
The Sequel to the successful Might and Magic I, it boasted better graphics, a larger world, but still pretty much the same game engine and presentation. Embark on a glorious journey then save the world of CRON and yourself. A balanced party is a necessity in this game. There are several locations and items that are restricted to certain genders, alignments, or races. A party made up of Good Human Males won't get you very far. Time plays a large role in this game. Time travel is a part of it, but on a more basic level, you will find that characters age as the game goes on. If you wait too long, your characters' statistics will change to reflect their aging.
- Adventure
- Role-playing (RPG)
- Turn-based strategy (TBS)
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Details
- Developers
- Iguana Entertainment, New World Computing
- Publishers
- Electronic Arts, Elite Systems, New World Computing, StarCraft
- Released
- December 1, 1988
- Platforms
- Amiga
- Apple][
- C64
- DOS
- Mac
- MSX
- PC-8800 Series
- Genesis/MegaDrive
- x1
- Sharp X68000
- SFAM
- SNES