DLC Quest
2011, developed by Going Load Studios
What happens when DLC practices go too far? An indie developer makes a game that mocks the industry and its foibles, that's what! Defeat the bad guy, save the world and get the girl! But first you'll need to find coins to buy DLC to enable animation, sound and even pausing.
- Adventure
- Indie
- Platform
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70
IGDB score 70 from 57 ratings
Details
- Developer
- Going Load Studios
- Publisher
- Going Load Studios
- Tier
- Indie
- Average play time
- About 4 hours 3h to do everything
- Released
- November 2, 2011
- Perspective
- Side view
- Platforms
- Mac
- PC
- X360