Blockout
1989, developed by Logical Design Works
Blockout is a puzzle videogame, created in 1989 by Polish developer - California Dreams, designed by Aleksander Ustaszewski and Mirosław Zabłocki. The game is the logical extension of Tetris into the third dimension. In Tetris, the player manipulates a set of tetrominoes which fall into a two-dimensional pit (seen from the side). The aim is to solve a real-time packing problem by forming complete rows, which then disappear and score points. Poor play leads to incomplete rows, caused by inefficient arrangements of tiles; these rows do not disappear, giving the player progressively less space and less time to play subsequent pieces. Similarly, in Blockout, the player manipulates a set of polycubes which fall into a three-dimensional pit (seen from above; the pieces appear in the foreground and fall away). The pieces can be rotated around all three axes, and moved horizontally and vertically. The aim is to form complete layers.
- Arcade
- Puzzle
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Details
- Developer
- Logical Design Works
- Publishers
- Acclaim Japan, American Technos, Atari, California Dreams, Electronic Arts, Rainbow Arts, Sega Entertainment, Tec Toy, Technos Japan
- Released
- October 1, 1989
- Platforms
- Amiga
- Apple IIGS
- Arcade
- Lynx
- Atari-ST
- C64
- DOS
- Mac
- NES
- PC-8800 Series
- Genesis/MegaDrive
- browser